/***Header for botlife.cpp
    Copyright (C) 2012  Davide Moriello

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>. 
	
	Contact me for help or more info: davidemo89@gmail.com       ****/
#ifndef H_ENGI
#define H_ENGI
#include "settings.h"

struct life_node;

typedef life_node * botlife;

struct life_node
{
	LPTSTR pProcessWindowTitle;
	HWND gameProcess;
	HWND parentProcess;
	int countRed; // red is life
	bool playSound;
	int oldCountRed;
	int dmg;
	int vk;
	settings_node* sett;
};


void initProcess(botlife&);
DWORD WINAPI checkLife(botlife);
void avarageLife(botlife&,settings & sett);
void setFocus(botlife& life);

void SendKey(char vk);
int percentageToLife(int);
int lifeToPercentage(int);

#endif